![]() Detail, definition, and smoothness of terrain as it grows distant from the player POV. This does not get applied with any of the presets and must be manually configured. Affects geometric complexity and mesh quality.Įxtra Details: Adds definition to geometry in game, including meshes (more smoothing, finer detail on vehicles, etc.). Geometry: Density of primitives / overall "smoothness" of objects and models within the game. ![]() Graphics Quality: A preset used to rapidly define the following settings. Above: “high” preset used for CPU benchmarkingīelow, we’ve re-pasted our graphics settings explanation from our Watch Dogs 2 GPU benchmark.
0 Comments
Leave a Reply. |